Asteroid Shooter
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Asteroid Shooter

Defend your ship in an asteroid storm — aim with your cursor, shoot down rocks and rare UFOs, and survive escalating waves. Free arcade action in your browser!

Asteroid Shooter — Game preview
Asteroid Shooter · arcade · ~5 min

How to Play

  1. Move your cursor (or finger) to aim the ship's gun; the ship holds position at the bottom of the field.
  2. Click or tap to fire — only a few bullets can be in flight at once, so make each shot count.
  3. Every asteroid is aimed at your ship the moment it spawns. Smaller rocks pay more — up to 15 points, against 5 for the biggest.
  4. Every 20 kills raises the level: rocks come quicker and the field gets denser.
  5. A rare UFO sometimes crosses the top of the screen — lead your shot for a 100-point bonus.

Features

Tips & Strategies

About This Game

Asteroid Shooter is a fast arcade blaster inspired by the vector classics. Your ship holds the line at the bottom of the field — aim with your cursor, click to fire, and pick off incoming rocks before they land, because every one of them is falling straight at you. With a limited bullet count in flight and smaller rocks paying more, it rewards smart target priority and steady nerves. Pacing is hand-tuned so the screen stays readable rather than overwhelming, making it a punchy blow-off-steam break when you want quick action without a steep learning curve.

Frequently Asked Questions

How do I control the ship?
Move your cursor (or finger) to aim the ship's heading, then click or tap to fire. Destroy asteroids before they reach you.
How many lives do I have?
It depends on the mode — five on Easy, three on Normal and Daily Field, two on Hard. Each asteroid that strikes your ship costs a life; lose them all and the run ends.
How do I score more points?
Smaller rocks are worth more — 15 points for the smallest against 5 for the biggest — and a UFO fly-by is worth 100. Prioritise whatever is closing in on you and keep the field from filling up.
Does the game get harder?
Asteroids keep spawning and get faster with every level, but the spawn interval has a floor and no more than eight rocks ever share the field, so it stays readable rather than an impossible wall.